Study
note on user-led innovation
References
with extracted contents
Humphreys, S., B.Fitzgerald, J. Banks and N. Suzor.
2005. "Fan-based production for computer games: user-led innovation, the
'drift of value' and intellectual property rights" Media International Australia incorporating Culture and Policy 114,
February: 16-29.
"The
basic principle in copyright law is that, unless the content is deemed to be jointly
authored (that is the contributions cannot be separated out), each author owns the copyright in the original work that
they produce as part of the collaborative exercise (Fitzgerald, 2004: 92). The
existing law suggests that, in a fan-based/user-led production scenario, the
developer will own the platform, tools and initial content that are employed by
users to generate new content. Those users will in turn own the new content
that they create, to the extent that it is original";
"When uploading content, the fan creator
also warrants that they do not infringe the copyright, patent or trademark
rights of any other person. Creators using or modifying the work of others has
been a continuing issue of concern to Auran and of conflict among the Trainz fan content creator community";
Truffer, B. 2003. "User-led Innovation
Processes: The Development of Professional Car Sharing by Environmentally
Concerned Citizens, Innovation" The
European Journal of Social Science Research 16(20: 139-154.
"Users
play an essential role in the early development and diffusion phases of an innovation. Citizen groups may directly
influence user-relevant characteristics of a new technology. They may actively
engage in the social construction of quality characteristics, the perception of
costs and the development of specific use forms and product images. By this
they create ‘technological niches’ where essential learning processes for the
further development of the technology may take place. This contribution may not
be copied by more professional actors or, if so, only with considerable difficulty";
"A
technological (or socio-technical) regime is the rule set or grammar comprised
by the complex of scientific knowledge, engineering practices, production
process technologies, product characteristics, skills and procedures, and
institutions and infrastructures that make up the totality of a technology
(e.g. a computer or gas turbine) (see also Rip and Kemp, 1998; Hoogma et al.,
2002). An important part of a technological regime is the evaluative framework
shared by producers, consumers and regulators about what the product is, who
its users are, how it is to be produced and used, ideas about what can be
achieved technologically, what the key parameters are of a product, and the
kinds of advances and product changes that are economically viable";
".... in a
world of strongly myopic individual actors, the mutual stabilization of individual
travel choices and dominant technological regimes is likely to persist.
However, individuals may also become aware of these relationships and take an
active role in breaking the taken-for-granted elements of the technological
regime. Users as isolated individuals will, however, have a difficult time
contributing to any changes at a systemic level. Associations of users who
engage in the development of technological alternatives could be an important
force for redefining the taken-for-granted definitions of technological regimes
(Irwin et al.,
1994)";
Rothwell, R. 1986. "Innovation and re-innovation:
A role for the user" Journal of Marketing
Management 2(2): 109-123.
"The importance of active customer involvement in machinery development was
much more widely acknowledged in the considerably more successful West German
and Swiss textile industries, whose constituent manufacturers had strong
traditions of involving users in their machinery design procedures";
"User-producer interactions during
innovation do not, of course, always progress smoothly and harmoniously and, in
the case of major and expensive innovations, both partners can take
considerable financial risks. Such was the case with the development of the
Boeing 747, which involved intensive interaction between Boeing (the producer)
and Pan Am (the user)";
"It was," without doubt, the work
of E. von Hippel (1976, 1978, 1979a) which first demonstrated, in any
systematic sense, that in certain sectors of industry users can. play the major
role in invention and early innovation. Von Hippel's pioneering work covered
four families of scientific instruments: gas chromotography, nuclear magnetic
resonance spectrometry, ultraviolet absorption spectrometry and transmission
electronic microscopy. In each case, the instrument was first developed by a
user and later transferred to a manufacturing company for commercial production";
Dibben, P. and D. Bartlett. 2001. "Local
Government and Service Users: Empowerment through User-Led Innovation?" Local Government Studies 27(3): 43-58.
"One of the key tenets of the government’s
Best Value agenda is the consultation of users of local government services. By
this process it is intended that services will more accurately reflect users’
requirements, will become more innovative, and furthermore will encourage an
increase in local democracy (DETR, 1998b; 1999). In this respect, Best Value
can be contrasted with compulsory competitive tendering, where decision making
on provision of services was almost exclusively within the domain of local
authority officers and members";
"Broadly, user involvement can be
divided into two strands: an approach which focuses on the role of the service
user as a mere consumer of services (consumerist) (see, for example, Brown,
1997), and that which emphasises a clearer role in decision making
(collectivist) (Hoggett and Hambleton, 1987). Criticisms have been raised
against local authorities that apparently focus on the first approach whilst
neglecting the second";
"Turning to the collectivist approach,
which implies a role in decision making, this has been further divided into
representative democracy and direct democracy (Hoggett and Hambleton, 1987).
The former implies the role of councillors as advocates, and the latter
suggests that the public have a direct input into how services should be
provided";
Trott, P., P.V. Der Duin and D. Hartmann. 2013.
"Users as Innovators? Exploring the limitations of user-driven innovation"
Prometeus 31(2): 125-138.
" ....
research exploring the role of users as innovators has been extensive. It
covers a diverse group of academic fields adopting a variety of
theoretical perspectives, including social exchange theories and economic
incentives theories for information sharing. Furthermore, studies on lead-user
characteristics apply theoretical work from marketing and psychology (such as
motivation and creativity theories) and within innovation management and
technology forecasting the lead-user concept has a common currency and it is
operationalised into management decision making. In view of this, we refer to
this body of work as the lead-user school";
"Godin argues that Freeman transformed
an old meaning of technological innovation (introducing technical change within
firms)
to commercialising technological invention, and so helped build a new
tradition. The European tradition saw invention as part of the innovation
process and introduced the function of market uncertainty. This begins to shift
the focus to product development and the role of users in the testing of such
products";
"The lead-user school further contends
that while many users modify products for their own use (for example, computer
hardware and software for industrial processes and high-end sports equipment),
these innovations are concentrated among the lead users. The example of surfers
is cited as an illustration; they developed an experimental surf board with
foot straps that enabled them to leverage the energy of waves to make
controlled flights. Lead users are characterised as ahead
of the majority of users with respect to an important market trend, and they
expect to gain relatively high benefits from the solution to the needs they have encountered";
Anon. 2007. "User Innovation: Changing innovation
focus" Strategic Direction 23(8),
Emerald: 35-37.
"Lead
users are not early adopters and are often not existing customers. They
typically reside at the leading edges of target markets, and also in advanced
fields that are often adjacent to a company’s own – areas which a company does
not and never intends to serve. Moreover, they are usually masters of the
one-off special; people with a need so great that they create a customized
product to take care of it without regard for whether or not anyone else has an
interest in it";
"Von Hippel also noted that mountain
bikes were not invented by bike manufacturers, but by kids who customised their
bikes to cope with going down mountains. Bike manufacturers then saw the
growing popularity of these types of bikes and then developed them into standard,
mass produced products";
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