Cognitive mapping the topic of creativity
Joseph Kim-keung Ho
Independent
Trainer
Hong Kong,
China
Abstract: The topic of
creativity is complex. By making use of the cognitive mapping technique to
conduct a brief literature review on the creativity topic, the writer renders a
systemic image on the topic of creativity. The result of the study, in the form
of a cognitive map on creativity, should be useful to those who are interested
in the topics of cognitive mapping, literature review and creativity.
Key words: cognitive mapping, creativity, literature review
Introduction
The topic of creativity is complex. It is thus useful
to employ some learning tool to conduct its study, notably for literature
review purpose. As a teacher in research methods, systems thinking and management,
the writer is specifically interested in finding out how the cognitive mapping
technique can be employed to study creativity as a literature review exercise.
This literature review exercise is taken up and reported in this article.
On the cognitive mapping exercise
for literature review
Literature review is an important intellectual
learning exercise, and not just for doing final year dissertation projects for
tertiary education students. On these two topics of intellectual learning and
literature review, the writer has compiled some e-learning resources. They are the
Managerial intellectual learning Facebook
page and the Literature on literature
review Facebook page. Conducting literature review with the cognitive
mapping technique is not novel in the cognitive mapping literature, see Eden
and Simpson (1989), Eden, Jones and Sims (1983) and Open University (n.d). In
this article, the specific steps involved in the cognitive mapping exercise are
as follows:
Step 1: gather some main points from a number of
academic journal articles on creativity. This result in the production of a
table (Table 1) with the main points and associated references.
Step 2: Consolidate 
the main points from Table 1 to come up with a table listing the
cognitive map variables (re: Table 2).
Step 3: Link up the cognitive  map variables in a plausible way to produce a
cognitive map (re: Figure 1) on the topic under review.
The next section applies these three steps to produce
a cognitive map on creativity.
Descriptions of cognitive map
variables on the creativity topic
From the reading of some academic articles on creativity,
a number of main points are gathered. They are shown in Table 1 with explicit
referencing on the points.
Table
1: Main points from the creativity literature and referencing
| 
Main points from the creativity
  literature | 
Referencing | 
| 
Point 1: "Creativity is the emergence in action of a novel
  relational product, growing out of the uniqueness of the individual on the
  one hand, and the materials, events, people or circumstances of his life on
  the other". | 
Amabile, T.M. 1988. "A model of creativity and innovation in
  organizations" in Staw, B.M. and L. Cummings (Eds) Research in Organizational Behavior Vol. 10, JAI Press: 123-167. | 
| 
Point 2: "Innovation is built on creative  ideas as the basic elements. Organizational
  innovation is the successful implementation of creative ideas within an
  organization". | 
Amabile, T.M. 1988. "A model of
  creativity and innovation in organizations" in Staw, B.M. and L.
  Cummings (Eds) Research in
  Organizational Behavior Vol. 10, JAI Press: 123-167. | 
| 
Point 3: Qualities of problem solvers that promote creativity, e.g.
  persistence, curiosity, energy, intellectual honesty, self-motivation,
  special  cognitive abilities, attracted
  to challenges, social quality conducive to teamwork, high level of general
  intelligence. | 
Amabile, T.M. 1988. "A model of
  creativity and innovation in organizations" in Staw, B.M. and L.
  Cummings (Eds) Research in
  Organizational Behavior Vol. 10, JAI Press: 123-167. | 
| 
Point 4: Qualities of problem solvers that inhibit  creativity, e.g. lack of motivation,
  pessimistic, lack of ability or experience, not motivated by the work itself,
  lack of social or political skills. | 
Amabile, T.M. 1988. "A model of
  creativity and innovation in organizations" in Staw, B.M. and L.
  Cummings (Eds) Research in
  Organizational Behavior Vol. 10, JAI Press: 123-167. | 
| 
Point 5: "Assemble and use information in attempting to arrive at
  a solution, response, or product". | 
Amabile, T.M. 1988. "A model of
  creativity and innovation in organizations" in Staw, B.M. and L.
  Cummings (Eds) Research in
  Organizational Behavior Vol. 10, JAI Press: 123-167. | 
| 
Point 6: "The kind of creative tasks that people tackle in
  organization very often demand the concerted efforts of a small group of
  individual working  very closely
  together, rather  than the idea
  generation of a single worker". | 
Amabile, T.M. 1988. "A model of
  creativity and innovation in organizations" in Staw, B.M. and L.
  Cummings (Eds) Research in
  Organizational Behavior Vol. 10, JAI Press: 123-167. | 
| 
Point 7: "...success... leads to intrinsic  gratification, feelings  of efficacy, and increases in intrinsic
  motivation, which, in turn, lead to more mastery attempts". | 
Amabile, T.M. 1988. "A model of
  creativity and innovation in organizations" in Staw, B.M. and L.
  Cummings (Eds) Research in
  Organizational Behavior Vol. 10, JAI Press: 123-167. | 
| 
Point 8: Qualities of environments that promote creativity, e.g.
  freedom, good project management, sufficient resources, favorable corporate
  climate, appropriate recognition, a sense of urgency. | 
Amabile, T.M. 1988. "A model of
  creativity and innovation in organizations" in Staw, B.M. and L.
  Cummings (Eds) Research in
  Organizational Behavior Vol. 10, JAI Press: 123-167. | 
| 
Point 9: Qualities of environment that
  inhibit creativity, e.g. inappropriate reward systems, lack of freedom, lack
  of organizational support, poor project management, inappropriate feedback
  systems, lack of resources and time, reluctance to change, defensive
  organizational culture. | 
Amabile, T.M. 1988. "A model of
  creativity and innovation in organizations" in Staw, B.M. and L.
  Cummings (Eds) Research in
  Organizational Behavior Vol. 10, JAI Press: 123-167. | 
| 
Point 10: "Creativity in the design process is often
  characterised by the occurrence of a significant event - the so-called
  'creative leap'. " | 
Dorst, K. and N. Cross. 2001. "Creativity in the design process:
  co-evolution of problem-solution"
  Design Studies 22(5): 425-437. | 
| 
Point 11: "A ... kind of distinction [on creativity] is between
  creativity as achievement, creativity as ability, and creativity as
  disposition or attitude". | 
Barron, F. and D.M. Harrington. 1981. "Creativity, Intelligence,
  and Personality" Annual Review of
  Psychology 32: 439-476. | 
| 
Point 12: "Studies of creative adult artists, scientists,
  mathematicians, and writers find them scoring very high on tests of general
  intelligence". | 
Barron, F. and D.M. Harrington. 1981. "Creativity, Intelligence,
  and Personality" Annual Review of
  Psychology 32: 439-476. | 
| 
Point 13: The motivators for creativity can be explained in terms of:
  (i) basic drives of aggression, 
  sexuality or healthy motivational and cognitive processes, (ii) responses
  shaped by reinforcement, (iii) personal characteristics, (iv) higher level
  needs such as self-expression fulfillment, (v) early childhood experiences, and
  (vi) a unique interaction of the society's need and its members' abilities
  and opportunities.  | 
Amabile, T,M. 1996. "The Motivation for Creativity in
  Organizations" Harvard Business
  School Background Note, January 9-396-240. | 
| 
Point 14: Six social environment factors that can undermine both
  intrinsic motivation and creativity: evaluation, surveillance, reward,
  competition, restricted choice and extrinsic orientation. | 
Amabile, T,M. 1996. "The Motivation for Creativity in
  Organizations" Harvard Business School
  Background Note, January 9-396-240. | 
| 
Point 15: Appropriate combination of extrinsic and intrinsic
  motivation to foster creativity in organization. | 
Amabile, T,M. 1996. "The Motivation for Creativity in
  Organizations" Harvard Business
  School Background Note, January 9-396-240. | 
| 
Point 16: "the ultimate concern in studies of creativity is the
  production of novel, socially valued products". | 
Mumford, M.D. 1988. "Creativity Syndrome: Integration,  Application, and Innovation" Psychological Bulletin 103(1), American
  Psychological Association: 27-43. | 
| 
Point 17: Measurement of creativity can be in terms of (i) "the
  frequency with which individuals 
  generate innovative products having acknowledged social worth or the
  quality of these products, (ii) "the awards given individuals for the
  production of new ideas or products held to be of some value in an occupation
  field", and (iii) "the judgments of knowledgeable others, such as
  peers or supervisors". | 
Mumford, M.D. 1988. "Creativity
  Syndrome: Integration,  Application,
  and Innovation" Psychological
  Bulletin 103(1), American Psychological Association: 27-43. | 
| 
Point 18: "the psychological processes underlying the production
  of major contributions, in which the individual generates idea or
  understandings used in solving a variety of problems, may not be equivalent
  to the processes underlying the production of minor contributions, in which
  the individual extends existing understandings to solve a more limited but
  still significant problem". | 
Mumford, M.D. 1988. "Creativity
  Syndrome: Integration,  Application,
  and Innovation" Psychological
  Bulletin 103(1), American Psychological Association: 27-43. | 
| 
Point 19: "creativity appears to be best conceptualized as a
  syndrome involving a number of elements: (a) the processes underlying the
  individual's capacity to generate new ideas or understandings, (b) the
  characteristics of the individual facilitating  process operation, (c) the characteristics
  of the individual facilitating  the
  translation of these ideas into action, (d) the attributes of the situation
  conditioning the individual's willingness to engage in creative behavior, and
  (e) the attributes of the situation influencing evaluation of the
  individual's productive efforts". | 
Mumford, M.D. 1988. "Creativity
  Syndrome: Integration,  Application,
  and Innovation" Psychological
  Bulletin 103(1), American Psychological Association: 27-43. | 
| 
Point 20: "We define organizational creativity as the creation of
  a valuable, useful new product, service, idea, procedure, or process by individuals  working together in a complex social
  system". | 
Woodman, R.W., J.E. Sawyer and R.W. Griffin. 1993. "Toward a
  theory of organizational creativity" Academy
  of Management Review 18(2): 293-321. | 
| 
Point  21: "An
  understanding of organizational creativity will necessarily involve
  understanding (a) the creative process, (b) the creative product, (c) the
  creative person, (d) the creative 
  situation, and (e) the way in which each of these components interacts
  with the others". | 
Woodman, R.W., J.E. Sawyer and R.W. Griffin. 1993. "Toward a
  theory of organizational creativity" Academy
  of Management Review 18(2): 293-321. | 
| 
Point 22: "if the ideas or responses are already known to work in
  advance, then the person has merely engaged in reproductive rather than
  productive thinking, confirming what is previously known rather than
  venturing into the unknown". | 
Simonton, D.K. 2013. "Creative problem solving as sequential
  BVSR: Exploration (total ignorance) versus elimination (informed guess)"
  Thinking Skills and Creativity 8,
  Elsevier: 1-10. | 
| 
Point 23: "the effect of abusive supervision on employee
  creativity may not be direct, and the underlying mechanism through which
  abusive  supervision influences
  employee creativity remains unclear". | 
Gu, J., J. Song and J. Wu. 2016. "Abusive supervision and
  employee creativity in China" Leadership
  & Organization Development Journal 37(8), Emerald: 1187-1204. | 
With a set of main points collected, the writer
produces a set of cognitive map variables. These variables are informed by the
set of main points from Table 1. These variables are presented in Table 2.
Table 2: Cognitive map variables
based on Table 1
| 
Cognitive map variables | 
Literature review points | 
| 
Variable 1: Creativity
  occurs | 
Point 1: "Creativity is the
  emergence in action of a novel relational product, growing out of the
  uniqueness of the individual on the one hand, and the materials, events,
  people or circumstances of his life on the other". 
Point 5: "Assemble and use
  information in attempting to arrive at a solution, response, or product". 
Point 10: "Creativity in the design
  process is often characterised by the occurrence of a significant event - the
  so-called 'creative leap'. " 
Point 11: "A ... kind of
  distinction [on creativity] is between creativity as achievement, creativity
  as ability, and creativity as disposition or attitude". 
Point 18: "the psychological
  processes underlying the production of major contributions, in which the
  individual generates idea or understandings used in solving a variety of
  problems, may not be equivalent to the processes underlying the production of
  minor contributions, in which the individual extends existing understandings
  to solve a more limited but still significant problem". 
Point 
  21: "An understanding of organizational creativity will
  necessarily involve understanding (a) the creative process, (b) the creative
  product, (c) the creative person, (d) the creative  situation, and (e) the way in which each of
  these components interacts with the others". 
Point 22: "if the ideas or
  responses are already known to work in advance, then the person has merely
  engaged in reproductive rather than productive thinking, confirming what is
  previously known rather than venturing into the unknown". | 
| 
Variable 2: Innovation
  occurs | 
Point 2: "Innovation is built on creative  ideas as the basic elements. Organizational
  innovation is the successful implementation of creative ideas within an
  organization". | 
| 
Variable 3:  Personal creativity influencers | 
Point 3: Qualities of problem solvers
  that promote creativity, e.g. persistence, curiosity, energy, intellectual
  honesty, self-motivation, special 
  cognitive abilities, attracted to challenges, social quality conducive
  to teamwork, high level of general intelligence. 
Point 4: Qualities of problem solvers
  that inhibit  creativity, e.g. lack of
  motivation, pessimistic, lack of ability or experience, not motivated by the
  work itself, lack of social or political skills. 
Point 11: "A ... kind of
  distinction [on creativity] is between creativity as achievement, creativity
  as ability, and creativity as disposition or attitude". 
Point 12: "Studies of creative
  adult artists, scientists, mathematicians, and writers find them scoring very
  high on tests of general intelligence". 
Point 13: The motivators for creativity
  can be explained in terms of: (i) basic drives of aggression,  sexuality or healthy motivational and
  cognitive processes, (ii) responses shaped by reinforcement, (iii) personal
  characteristics, (iv) higher level needs such as self-expression fulfillment,
  (v) early childhood experiences, and (vi) a unique interaction of the
  society's need and its members' abilities and opportunities. 
Point 19: "creativity appears to be
  best conceptualized as a syndrome involving a number of elements: (a) the
  processes underlying the individual's capacity to generate new ideas or
  understandings, (b) the characteristics of the individual facilitating  process operation, (c) the characteristics
  of the individual facilitating  the
  translation of these ideas into action, (d) the attributes of the situation
  conditioning the individual's willingness to engage in creative behavior, and
  (e) the attributes of the situation influencing evaluation of the
  individual's productive efforts". | 
| 
Variable 4:
  Organizational creativity influencers | 
Point 6: "The kind of creative
  tasks that people tackle in organization very often demand the concerted
  efforts of a small group of individual working  very closely together, rather  than the idea generation of a single
  worker". 
Point 8: Qualities of environments that
  promote creativity, e.g. freedom, good project management, sufficient
  resources, favorable corporate climate, appropriate recognition, a sense of
  urgency. 
Point 9: Qualities of environment that
  inhibit creativity, e.g. inappropriate reward systems, lack of freedom, lack
  of organizational support, poor project management, inappropriate feedback
  systems, lack of resources and time, reluctance to change, defensive
  organizational culture. 
Point 13: The motivators for creativity
  can be explained in terms of: (i) basic drives of aggression,  sexuality or healthy motivational and
  cognitive processes, (ii) responses shaped by reinforcement, (iii) personal
  characteristics, (iv) higher level needs such as self-expression fulfillment,
  (v) early childhood experiences, and (vi) a unique interaction of the
  society's need and its members' abilities and opportunities. 
Point 14: Six social environment factors
  that can undermine both intrinsic motivation and creativity: evaluation,
  surveillance, reward, competition, restricted choice and extrinsic
  orientation. 
Point 15: Appropriate combination of
  extrinsic and intrinsic motivation to foster creativity in organization. 
Point 19: "creativity appears to be
  best conceptualized as a syndrome involving a number of elements: (a) the
  processes underlying the individual's capacity to generate new ideas or
  understandings, (b) the characteristics of the individual facilitating  process operation, (c) the characteristics
  of the individual facilitating  the
  translation of these ideas into action, (d) the attributes of the situation
  conditioning the individual's willingness to engage in creative behavior, and
  (e) the attributes of the situation influencing evaluation of the
  individual's productive efforts". 
Point 23: "the effect of abusive
  supervision on employee creativity may not be direct, and the underlying
  mechanism through which abusive 
  supervision influences employee creativity remains unclear". | 
| 
Variable 5: Creativity
  impacts on individuals | 
Point 7: "...success... leads to
  intrinsic  gratification, feelings  of efficacy, and increases in intrinsic
  motivation, which, in turn, lead to more mastery attempts". 
Point 17: Measurement of creativity can be
  in terms of (i) "the frequency with which individuals  generate innovative products having
  acknowledged social worth or the quality of these products, (ii) "the
  awards given individuals for the production of new ideas or products held to
  be of some value in an occupation field", and (iii) "the judgments
  of knowledgeable others, such as peers or supervisors". | 
| 
Variable 6:
  Organizational creativity outcomes | 
Point 16: "the ultimate concern in
  studies of creativity is the production of novel, socially valued
  products". 
Point 17: Measurement of creativity can
  be in terms of (i) "the frequency with which individuals  generate innovative products having
  acknowledged social worth or the quality of these products, (ii) "the
  awards given individuals for the production of new ideas or products held to
  be of some value in an occupation field", and (iii) "the judgments
  of knowledgeable others, such as peers or supervisors". 
Point 20: "We define organizational
  creativity as the creation of a valuable, useful new product, service, idea,
  procedure, or process by individuals 
  working together in a complex social system". | 
The next step is to relate the cognitive map variables
to make up a cognitive map on creativity. The cognitive map is explained
further in the next section.
A cognitive map on creativity and
its interpretation
By relating the variables identified in Table 2, the
writer comes up with a cognitive map on creativity, as shown in Figure 1.
The cognitive map on creativity  comprises the following types of variables:
Creativity influencers: They are personal creativity influencers (V3) and
organizational creativity influencers (V4).
Creativity occurrences: They are creativity occurs (V1) and innovation occurs
(V2).
Outcomes: They are creativity impacts on individuals (V5) and
organizational creativity outcomes (V6).
These cognitive 
map variables are related to make up a systemic image of creativity. The
links in the cognitive map (re: Figure 1) indicate direction of influences
between variables. The + sign shows that an increase in one variable leads to
an increase in another variable while a -ve sign tells us that in increase in
one variable leads to a decrease in another variable.  If there no signs shown on the arrows, that
means the influences can be positive or negative.
Concluding remarks
The cognitive mapping exercise captures in one diagram
some of the main variables involved in creativity. The resultant cognitive map
promotes an exploratory way to study creativity 
in a holistic tone. The experience of the cognitive mapping exercise is
that it can be a quick, efficient and entertaining way to explore a complex
topic such as creativity. Finally, readers who are interested in cognitive
mapping should also find the article informative on this mapping topic.
Bibliography
1.     
Amabile, T,M. 1996.
"The Motivation for Creativity in Organizations" Harvard Business School Background Note, January 9-396-240.
2.      Amabile, T.M. 1988. "A model of creativity and innovation in
organizations" in Staw, B.M. and L. Cummings (Eds) Research in Organizational Behavior Vol. 10, JAI Press: 123-167.
3.      Barron, F. and D.M. Harrington. 1981. "Creativity, Intelligence,
and Personality" Annual Review of
Psychology 32: 439-476.
4.      Dorst, K. and N. Cross. 2001. "Creativity in the design process:
co-evolution of problem-solution"
Design Studies 22(5): 425-437.
5.      Eden, C. and P. Simpson. 1989.
"SODA and cognitive mapping in practice", pp. 43-70, in Rosenhead, J.
(editor) Rational Analysis for a
Problematic World, Wiley, Chichester. 
6.      Eden, C., C. Jones and D. Sims.
1983. Messing about in Problems: An
informal structured approach to their identification and management,
Pergamon Press, Oxford.
7.     
Gu, J., J. Song and
J. Wu. 2016. "Abusive supervision and employee creativity in China" Leadership & Organization Development
Journal 37(8), Emerald: 1187-1204.
8.     
Literature
on creativity Facebook page, maintained by Joseph, K.K. Ho (url address:
https://www.facebook.com/Literature-on-creativity-907105879398468/).
9.     
Literature on
literature review Facebook page, maintained by Joseph, K.K. Ho (url address: https://www.facebook.com/literature.literaturereview/).
10. Managerial
intellectual learning Facebook page, maintained by Joseph, K.K. Ho (url address:
https://www.facebook.com/managerial.intellectual.learning/).
11. Mumford, M.D. 1988. "Creativity Syndrome: Integration,  Application, and Innovation" Psychological Bulletin 103(1), American
Psychological Association: 27-43.
12. Open University. n.d. "Sign
graph" Systems Thinking and Practice
(T552): Diagramming, Open University, U.K. (url address:
http://systems.open.ac.uk/materials/T552/) [visited at April 10, 2017].
13. Simonton, D.K. 2013. "Creative problem solving as sequential BVSR:
Exploration (total ignorance) versus elimination (informed guess)" Thinking Skills and Creativity 8,
Elsevier: 1-10.
14. Woodman, R.W., J.E. Sawyer and R.W. Griffin. 1993. "Toward a theory
of organizational creativity" Academy
of Management Review 18(2): 293-321.

 
 
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