Cognitive mapping the topic of creativity
Joseph Kim-keung Ho
Independent
Trainer
Hong Kong,
China
Abstract: The topic of
creativity is complex. By making use of the cognitive mapping technique to
conduct a brief literature review on the creativity topic, the writer renders a
systemic image on the topic of creativity. The result of the study, in the form
of a cognitive map on creativity, should be useful to those who are interested
in the topics of cognitive mapping, literature review and creativity.
Key words: cognitive mapping, creativity, literature review
Introduction
The topic of creativity is complex. It is thus useful
to employ some learning tool to conduct its study, notably for literature
review purpose. As a teacher in research methods, systems thinking and management,
the writer is specifically interested in finding out how the cognitive mapping
technique can be employed to study creativity as a literature review exercise.
This literature review exercise is taken up and reported in this article.
On the cognitive mapping exercise
for literature review
Literature review is an important intellectual
learning exercise, and not just for doing final year dissertation projects for
tertiary education students. On these two topics of intellectual learning and
literature review, the writer has compiled some e-learning resources. They are the
Managerial intellectual learning Facebook
page and the Literature on literature
review Facebook page. Conducting literature review with the cognitive
mapping technique is not novel in the cognitive mapping literature, see Eden
and Simpson (1989), Eden, Jones and Sims (1983) and Open University (n.d). In
this article, the specific steps involved in the cognitive mapping exercise are
as follows:
Step 1: gather some main points from a number of
academic journal articles on creativity. This result in the production of a
table (Table 1) with the main points and associated references.
Step 2: Consolidate
the main points from Table 1 to come up with a table listing the
cognitive map variables (re: Table 2).
Step 3: Link up the cognitive map variables in a plausible way to produce a
cognitive map (re: Figure 1) on the topic under review.
The next section applies these three steps to produce
a cognitive map on creativity.
Descriptions of cognitive map
variables on the creativity topic
From the reading of some academic articles on creativity,
a number of main points are gathered. They are shown in Table 1 with explicit
referencing on the points.
Table
1: Main points from the creativity literature and referencing
Main points from the creativity
literature
|
Referencing
|
Point 1: "Creativity is the emergence in action of a novel
relational product, growing out of the uniqueness of the individual on the
one hand, and the materials, events, people or circumstances of his life on
the other".
|
Amabile, T.M. 1988. "A model of creativity and innovation in
organizations" in Staw, B.M. and L. Cummings (Eds) Research in Organizational Behavior Vol. 10, JAI Press: 123-167.
|
Point 2: "Innovation is built on creative ideas as the basic elements. Organizational
innovation is the successful implementation of creative ideas within an
organization".
|
Amabile, T.M. 1988. "A model of
creativity and innovation in organizations" in Staw, B.M. and L.
Cummings (Eds) Research in
Organizational Behavior Vol. 10, JAI Press: 123-167.
|
Point 3: Qualities of problem solvers that promote creativity, e.g.
persistence, curiosity, energy, intellectual honesty, self-motivation,
special cognitive abilities, attracted
to challenges, social quality conducive to teamwork, high level of general
intelligence.
|
Amabile, T.M. 1988. "A model of
creativity and innovation in organizations" in Staw, B.M. and L.
Cummings (Eds) Research in
Organizational Behavior Vol. 10, JAI Press: 123-167.
|
Point 4: Qualities of problem solvers that inhibit creativity, e.g. lack of motivation,
pessimistic, lack of ability or experience, not motivated by the work itself,
lack of social or political skills.
|
Amabile, T.M. 1988. "A model of
creativity and innovation in organizations" in Staw, B.M. and L.
Cummings (Eds) Research in
Organizational Behavior Vol. 10, JAI Press: 123-167.
|
Point 5: "Assemble and use information in attempting to arrive at
a solution, response, or product".
|
Amabile, T.M. 1988. "A model of
creativity and innovation in organizations" in Staw, B.M. and L.
Cummings (Eds) Research in
Organizational Behavior Vol. 10, JAI Press: 123-167.
|
Point 6: "The kind of creative tasks that people tackle in
organization very often demand the concerted efforts of a small group of
individual working very closely
together, rather than the idea
generation of a single worker".
|
Amabile, T.M. 1988. "A model of
creativity and innovation in organizations" in Staw, B.M. and L.
Cummings (Eds) Research in
Organizational Behavior Vol. 10, JAI Press: 123-167.
|
Point 7: "...success... leads to intrinsic gratification, feelings of efficacy, and increases in intrinsic
motivation, which, in turn, lead to more mastery attempts".
|
Amabile, T.M. 1988. "A model of
creativity and innovation in organizations" in Staw, B.M. and L.
Cummings (Eds) Research in
Organizational Behavior Vol. 10, JAI Press: 123-167.
|
Point 8: Qualities of environments that promote creativity, e.g.
freedom, good project management, sufficient resources, favorable corporate
climate, appropriate recognition, a sense of urgency.
|
Amabile, T.M. 1988. "A model of
creativity and innovation in organizations" in Staw, B.M. and L.
Cummings (Eds) Research in
Organizational Behavior Vol. 10, JAI Press: 123-167.
|
Point 9: Qualities of environment that
inhibit creativity, e.g. inappropriate reward systems, lack of freedom, lack
of organizational support, poor project management, inappropriate feedback
systems, lack of resources and time, reluctance to change, defensive
organizational culture.
|
Amabile, T.M. 1988. "A model of
creativity and innovation in organizations" in Staw, B.M. and L.
Cummings (Eds) Research in
Organizational Behavior Vol. 10, JAI Press: 123-167.
|
Point 10: "Creativity in the design process is often
characterised by the occurrence of a significant event - the so-called
'creative leap'. "
|
Dorst, K. and N. Cross. 2001. "Creativity in the design process:
co-evolution of problem-solution"
Design Studies 22(5): 425-437.
|
Point 11: "A ... kind of distinction [on creativity] is between
creativity as achievement, creativity as ability, and creativity as
disposition or attitude".
|
Barron, F. and D.M. Harrington. 1981. "Creativity, Intelligence,
and Personality" Annual Review of
Psychology 32: 439-476.
|
Point 12: "Studies of creative adult artists, scientists,
mathematicians, and writers find them scoring very high on tests of general
intelligence".
|
Barron, F. and D.M. Harrington. 1981. "Creativity, Intelligence,
and Personality" Annual Review of
Psychology 32: 439-476.
|
Point 13: The motivators for creativity can be explained in terms of:
(i) basic drives of aggression,
sexuality or healthy motivational and cognitive processes, (ii) responses
shaped by reinforcement, (iii) personal characteristics, (iv) higher level
needs such as self-expression fulfillment, (v) early childhood experiences, and
(vi) a unique interaction of the society's need and its members' abilities
and opportunities.
|
Amabile, T,M. 1996. "The Motivation for Creativity in
Organizations" Harvard Business
School Background Note, January 9-396-240.
|
Point 14: Six social environment factors that can undermine both
intrinsic motivation and creativity: evaluation, surveillance, reward,
competition, restricted choice and extrinsic orientation.
|
Amabile, T,M. 1996. "The Motivation for Creativity in
Organizations" Harvard Business School
Background Note, January 9-396-240.
|
Point 15: Appropriate combination of extrinsic and intrinsic
motivation to foster creativity in organization.
|
Amabile, T,M. 1996. "The Motivation for Creativity in
Organizations" Harvard Business
School Background Note, January 9-396-240.
|
Point 16: "the ultimate concern in studies of creativity is the
production of novel, socially valued products".
|
Mumford, M.D. 1988. "Creativity Syndrome: Integration, Application, and Innovation" Psychological Bulletin 103(1), American
Psychological Association: 27-43.
|
Point 17: Measurement of creativity can be in terms of (i) "the
frequency with which individuals
generate innovative products having acknowledged social worth or the
quality of these products, (ii) "the awards given individuals for the
production of new ideas or products held to be of some value in an occupation
field", and (iii) "the judgments of knowledgeable others, such as
peers or supervisors".
|
Mumford, M.D. 1988. "Creativity
Syndrome: Integration, Application,
and Innovation" Psychological
Bulletin 103(1), American Psychological Association: 27-43.
|
Point 18: "the psychological processes underlying the production
of major contributions, in which the individual generates idea or
understandings used in solving a variety of problems, may not be equivalent
to the processes underlying the production of minor contributions, in which
the individual extends existing understandings to solve a more limited but
still significant problem".
|
Mumford, M.D. 1988. "Creativity
Syndrome: Integration, Application,
and Innovation" Psychological
Bulletin 103(1), American Psychological Association: 27-43.
|
Point 19: "creativity appears to be best conceptualized as a
syndrome involving a number of elements: (a) the processes underlying the
individual's capacity to generate new ideas or understandings, (b) the
characteristics of the individual facilitating process operation, (c) the characteristics
of the individual facilitating the
translation of these ideas into action, (d) the attributes of the situation
conditioning the individual's willingness to engage in creative behavior, and
(e) the attributes of the situation influencing evaluation of the
individual's productive efforts".
|
Mumford, M.D. 1988. "Creativity
Syndrome: Integration, Application,
and Innovation" Psychological
Bulletin 103(1), American Psychological Association: 27-43.
|
Point 20: "We define organizational creativity as the creation of
a valuable, useful new product, service, idea, procedure, or process by individuals working together in a complex social
system".
|
Woodman, R.W., J.E. Sawyer and R.W. Griffin. 1993. "Toward a
theory of organizational creativity" Academy
of Management Review 18(2): 293-321.
|
Point 21: "An
understanding of organizational creativity will necessarily involve
understanding (a) the creative process, (b) the creative product, (c) the
creative person, (d) the creative
situation, and (e) the way in which each of these components interacts
with the others".
|
Woodman, R.W., J.E. Sawyer and R.W. Griffin. 1993. "Toward a
theory of organizational creativity" Academy
of Management Review 18(2): 293-321.
|
Point 22: "if the ideas or responses are already known to work in
advance, then the person has merely engaged in reproductive rather than
productive thinking, confirming what is previously known rather than
venturing into the unknown".
|
Simonton, D.K. 2013. "Creative problem solving as sequential
BVSR: Exploration (total ignorance) versus elimination (informed guess)"
Thinking Skills and Creativity 8,
Elsevier: 1-10.
|
Point 23: "the effect of abusive supervision on employee
creativity may not be direct, and the underlying mechanism through which
abusive supervision influences
employee creativity remains unclear".
|
Gu, J., J. Song and J. Wu. 2016. "Abusive supervision and
employee creativity in China" Leadership
& Organization Development Journal 37(8), Emerald: 1187-1204.
|
With a set of main points collected, the writer
produces a set of cognitive map variables. These variables are informed by the
set of main points from Table 1. These variables are presented in Table 2.
Table 2: Cognitive map variables
based on Table 1
Cognitive map variables
|
Literature review points
|
Variable 1: Creativity
occurs
|
Point 1: "Creativity is the
emergence in action of a novel relational product, growing out of the
uniqueness of the individual on the one hand, and the materials, events,
people or circumstances of his life on the other".
Point 5: "Assemble and use
information in attempting to arrive at a solution, response, or product".
Point 10: "Creativity in the design
process is often characterised by the occurrence of a significant event - the
so-called 'creative leap'. "
Point 11: "A ... kind of
distinction [on creativity] is between creativity as achievement, creativity
as ability, and creativity as disposition or attitude".
Point 18: "the psychological
processes underlying the production of major contributions, in which the
individual generates idea or understandings used in solving a variety of
problems, may not be equivalent to the processes underlying the production of
minor contributions, in which the individual extends existing understandings
to solve a more limited but still significant problem".
Point
21: "An understanding of organizational creativity will
necessarily involve understanding (a) the creative process, (b) the creative
product, (c) the creative person, (d) the creative situation, and (e) the way in which each of
these components interacts with the others".
Point 22: "if the ideas or
responses are already known to work in advance, then the person has merely
engaged in reproductive rather than productive thinking, confirming what is
previously known rather than venturing into the unknown".
|
Variable 2: Innovation
occurs
|
Point 2: "Innovation is built on creative ideas as the basic elements. Organizational
innovation is the successful implementation of creative ideas within an
organization".
|
Variable 3: Personal creativity influencers
|
Point 3: Qualities of problem solvers
that promote creativity, e.g. persistence, curiosity, energy, intellectual
honesty, self-motivation, special
cognitive abilities, attracted to challenges, social quality conducive
to teamwork, high level of general intelligence.
Point 4: Qualities of problem solvers
that inhibit creativity, e.g. lack of
motivation, pessimistic, lack of ability or experience, not motivated by the
work itself, lack of social or political skills.
Point 11: "A ... kind of
distinction [on creativity] is between creativity as achievement, creativity
as ability, and creativity as disposition or attitude".
Point 12: "Studies of creative
adult artists, scientists, mathematicians, and writers find them scoring very
high on tests of general intelligence".
Point 13: The motivators for creativity
can be explained in terms of: (i) basic drives of aggression, sexuality or healthy motivational and
cognitive processes, (ii) responses shaped by reinforcement, (iii) personal
characteristics, (iv) higher level needs such as self-expression fulfillment,
(v) early childhood experiences, and (vi) a unique interaction of the
society's need and its members' abilities and opportunities.
Point 19: "creativity appears to be
best conceptualized as a syndrome involving a number of elements: (a) the
processes underlying the individual's capacity to generate new ideas or
understandings, (b) the characteristics of the individual facilitating process operation, (c) the characteristics
of the individual facilitating the
translation of these ideas into action, (d) the attributes of the situation
conditioning the individual's willingness to engage in creative behavior, and
(e) the attributes of the situation influencing evaluation of the
individual's productive efforts".
|
Variable 4:
Organizational creativity influencers
|
Point 6: "The kind of creative
tasks that people tackle in organization very often demand the concerted
efforts of a small group of individual working very closely together, rather than the idea generation of a single
worker".
Point 8: Qualities of environments that
promote creativity, e.g. freedom, good project management, sufficient
resources, favorable corporate climate, appropriate recognition, a sense of
urgency.
Point 9: Qualities of environment that
inhibit creativity, e.g. inappropriate reward systems, lack of freedom, lack
of organizational support, poor project management, inappropriate feedback
systems, lack of resources and time, reluctance to change, defensive
organizational culture.
Point 13: The motivators for creativity
can be explained in terms of: (i) basic drives of aggression, sexuality or healthy motivational and
cognitive processes, (ii) responses shaped by reinforcement, (iii) personal
characteristics, (iv) higher level needs such as self-expression fulfillment,
(v) early childhood experiences, and (vi) a unique interaction of the
society's need and its members' abilities and opportunities.
Point 14: Six social environment factors
that can undermine both intrinsic motivation and creativity: evaluation,
surveillance, reward, competition, restricted choice and extrinsic
orientation.
Point 15: Appropriate combination of
extrinsic and intrinsic motivation to foster creativity in organization.
Point 19: "creativity appears to be
best conceptualized as a syndrome involving a number of elements: (a) the
processes underlying the individual's capacity to generate new ideas or
understandings, (b) the characteristics of the individual facilitating process operation, (c) the characteristics
of the individual facilitating the
translation of these ideas into action, (d) the attributes of the situation
conditioning the individual's willingness to engage in creative behavior, and
(e) the attributes of the situation influencing evaluation of the
individual's productive efforts".
Point 23: "the effect of abusive
supervision on employee creativity may not be direct, and the underlying
mechanism through which abusive
supervision influences employee creativity remains unclear".
|
Variable 5: Creativity
impacts on individuals
|
Point 7: "...success... leads to
intrinsic gratification, feelings of efficacy, and increases in intrinsic
motivation, which, in turn, lead to more mastery attempts".
Point 17: Measurement of creativity can be
in terms of (i) "the frequency with which individuals generate innovative products having
acknowledged social worth or the quality of these products, (ii) "the
awards given individuals for the production of new ideas or products held to
be of some value in an occupation field", and (iii) "the judgments
of knowledgeable others, such as peers or supervisors".
|
Variable 6:
Organizational creativity outcomes
|
Point 16: "the ultimate concern in
studies of creativity is the production of novel, socially valued
products".
Point 17: Measurement of creativity can
be in terms of (i) "the frequency with which individuals generate innovative products having
acknowledged social worth or the quality of these products, (ii) "the
awards given individuals for the production of new ideas or products held to
be of some value in an occupation field", and (iii) "the judgments
of knowledgeable others, such as peers or supervisors".
Point 20: "We define organizational
creativity as the creation of a valuable, useful new product, service, idea,
procedure, or process by individuals
working together in a complex social system".
|
The next step is to relate the cognitive map variables
to make up a cognitive map on creativity. The cognitive map is explained
further in the next section.
A cognitive map on creativity and
its interpretation
By relating the variables identified in Table 2, the
writer comes up with a cognitive map on creativity, as shown in Figure 1.
The cognitive map on creativity comprises the following types of variables:
Creativity influencers: They are personal creativity influencers (V3) and
organizational creativity influencers (V4).
Creativity occurrences: They are creativity occurs (V1) and innovation occurs
(V2).
Outcomes: They are creativity impacts on individuals (V5) and
organizational creativity outcomes (V6).
These cognitive
map variables are related to make up a systemic image of creativity. The
links in the cognitive map (re: Figure 1) indicate direction of influences
between variables. The + sign shows that an increase in one variable leads to
an increase in another variable while a -ve sign tells us that in increase in
one variable leads to a decrease in another variable. If there no signs shown on the arrows, that
means the influences can be positive or negative.
Concluding remarks
The cognitive mapping exercise captures in one diagram
some of the main variables involved in creativity. The resultant cognitive map
promotes an exploratory way to study creativity
in a holistic tone. The experience of the cognitive mapping exercise is
that it can be a quick, efficient and entertaining way to explore a complex
topic such as creativity. Finally, readers who are interested in cognitive
mapping should also find the article informative on this mapping topic.
Bibliography
1.
Amabile, T,M. 1996.
"The Motivation for Creativity in Organizations" Harvard Business School Background Note, January 9-396-240.
2. Amabile, T.M. 1988. "A model of creativity and innovation in
organizations" in Staw, B.M. and L. Cummings (Eds) Research in Organizational Behavior Vol. 10, JAI Press: 123-167.
3. Barron, F. and D.M. Harrington. 1981. "Creativity, Intelligence,
and Personality" Annual Review of
Psychology 32: 439-476.
4. Dorst, K. and N. Cross. 2001. "Creativity in the design process:
co-evolution of problem-solution"
Design Studies 22(5): 425-437.
5. Eden, C. and P. Simpson. 1989.
"SODA and cognitive mapping in practice", pp. 43-70, in Rosenhead, J.
(editor) Rational Analysis for a
Problematic World, Wiley, Chichester.
6. Eden, C., C. Jones and D. Sims.
1983. Messing about in Problems: An
informal structured approach to their identification and management,
Pergamon Press, Oxford.
7.
Gu, J., J. Song and
J. Wu. 2016. "Abusive supervision and employee creativity in China" Leadership & Organization Development
Journal 37(8), Emerald: 1187-1204.
8.
Literature
on creativity Facebook page, maintained by Joseph, K.K. Ho (url address:
https://www.facebook.com/Literature-on-creativity-907105879398468/).
9.
Literature on
literature review Facebook page, maintained by Joseph, K.K. Ho (url address: https://www.facebook.com/literature.literaturereview/).
10. Managerial
intellectual learning Facebook page, maintained by Joseph, K.K. Ho (url address:
https://www.facebook.com/managerial.intellectual.learning/).
11. Mumford, M.D. 1988. "Creativity Syndrome: Integration, Application, and Innovation" Psychological Bulletin 103(1), American
Psychological Association: 27-43.
12. Open University. n.d. "Sign
graph" Systems Thinking and Practice
(T552): Diagramming, Open University, U.K. (url address:
http://systems.open.ac.uk/materials/T552/) [visited at April 10, 2017].
13. Simonton, D.K. 2013. "Creative problem solving as sequential BVSR:
Exploration (total ignorance) versus elimination (informed guess)" Thinking Skills and Creativity 8,
Elsevier: 1-10.
14. Woodman, R.W., J.E. Sawyer and R.W. Griffin. 1993. "Toward a theory
of organizational creativity" Academy
of Management Review 18(2): 293-321.
pdf version at: https://www.academia.edu/32414659/Cognitive_mapping_the_topic_of_creativity
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